

Grade Level
PRIMARY EDUCATION
LOWER SECONDARY

Subjects
COMPUTER SCIENCE
& TECHNOLOGY

Product
STEAM EDUCATION KIT

Estimated duration
2 X 45 MINS
Product description
The STEAM Education Kit – Robot Science is designed by Makeblock and intended for STEAM Education. It consists of various electronic modules and components to build a wide variety of shapes. It is accompanied with 4 units of lessons to facilitate teaching and allow childern to develop their skills and abilities while enjoying the process of creation.
Content overview
With these 4 units of lessons, students get to practice their hands-on learning skills, by working on the basics of block-based programming and discovering the possibilities that the STEAM Education Kit offers. Every unit is comprised of 4 lessons, and every unit has a different theme:
I – Colorful world
II – Tech life
III – Family games
IV – Smart applications
The materials include the lesson guides for the teachers, sample programs, and building instructions for the projects. These lessons are based on the mBlock 3 programming software developed by Makebl
Lessons overview
Topics | Teaching Objectives |
Dance party | Students get an overall picture of the basic operations of mBlock graphic programming software and recognize the main components of mBot. |
Emergency rescue | Students get a preliminary understanding of the application principle of the buzzer electronic module, imitating a real-life ambulance, and how to modify and accomplish the programming task independently. |
Penguin Spy | Students are encouraged to delve into preserving nature and the earth by exploring the survival conditions of penguins, simulating penguins and making robot penguins. |
Fabulous Frog | Students learn about the frog’s living environment and growth process, and make robot frogs, to complete the programming tasks. |
Autopilot Technology | Students get a basic understanding of the concept of autopilot, recognizing ultrasonic sensors, and the branch structure in programming. |
Energy-saving Life | By understanding the production process of a thermal power generator, students become aware of the importance of energy-efficient living and how to use ultrasonic sensors to accomplish programming tasks. |
Measurement Engineer | By actually measuring, students further their understanding of the tools’ role in people’s daily work and practice their teamwork ability. |
Clever Lamp | Students gain an understanding of the concept of intelligent life, recognizing the three primary colors of light, and learning to use voice sensors to make small voice-activated desk lamps. |
Electronic Pet | Students grasp the definition of pets to separate pets from non-pets, and learn about the LED lattice screen and its applications, and then create artworks. |
Lucky Wheel | Students learn the concept of random numbers, how to design and create works independently, designing games, and begin to realize that learning programming is also very interesting. |
Volume Racing | Students discover the three major motions in the world, explore the secrets of voice grading, and make racers according to volume characteristics in order to compete in sprint racing. |
Guess the Number Game | Students learn game concepts, the characteristics and functions of a potentiometer as well as programming variables, and then put that knowledge to use by creating a game. |
Temperature laboratory | Students learn about temperature, to recognize common thermometers and temperature sensors and to make temperature gauges. |
Smart Cooling Machine | Students learn about Chinese tea culture, the boiling point of water and the melting point of ice, and utilize a variety of programming software. |
Smart Barrier Gate | Students learn to recognize common barriers and the steering gear, how to install and debug it, and the corresponding control program. |
Crosswalk Safety System | Intended to educate students about the importance of traffic safety and urge them to obey traffic rules by simulating traffic lights for case production and programming tasks. |
