STEAM Education Kit – Robot Science

Grade Level









Estimated duration


2 X 45 MINS



Product description


The STEAM Education Kit – Robot Science is designed by Makeblock and intended for STEAM Education. It consists of various electronic modules and components to build a wide variety of shapes. It is accompanied with 4 units of lessons to facilitate teaching and allow childern to develop their skills and abilities while enjoying the process of creation.

Content overview


With these 4 units of lessons, students get to practice their hands-on learning skills, by working on the basics of block-based programming and discovering the possibilities that the STEAM Education Kit offers. Every unit is comprised of 4 lessons, and every unit has a different theme:
I – Colorful world
II – Tech life
III – Family games
IV – Smart applications
The materials include the lesson guides for the teachers, sample programs, and building instructions for the projects. These lessons are based on the mBlock 3 programming software developed by Makebl


Lessons overview

Topics Teaching Objectives
Dance party Students get an overall picture of the basic operations of mBlock graphic programming software and recognize the main components of mBot.
Emergency rescue Students get a preliminary understanding of the application principle of the buzzer electronic module, imitating a real-life ambulance, and how to modify and accomplish the programming task independently.
Penguin Spy Students are encouraged to delve into preserving nature and the earth by exploring the survival conditions of penguins, simulating penguins and making robot penguins.
Fabulous Frog Students learn about the frog’s living environment and growth process, and make robot frogs, to complete the programming tasks.
Autopilot Technology Students get a basic understanding of the concept of autopilot, recognizing ultrasonic sensors, and the branch structure in programming.
Energy-saving Life By understanding the production process of a thermal power generator, students become aware of the importance of energy-efficient living and how to use ultrasonic sensors to accomplish programming tasks.
Measurement Engineer By actually measuring, students further their understanding of the tools’ role in people’s daily work and practice their teamwork ability.
Clever Lamp Students gain an understanding of the concept of intelligent life, recognizing the three primary colors of light, and learning to use voice sensors to make small voice-activated desk lamps.
Electronic Pet Students grasp the definition of pets to separate pets from non-pets, and learn about the LED lattice screen and its applications, and then create artworks.
Lucky Wheel Students learn the concept of random numbers, how to design and create works independently, designing games, and begin to realize that learning programming  is also very interesting.
Volume Racing Students discover the three major motions in the world, explore the secrets of voice grading, and make racers according to volume characteristics in order to compete in sprint racing.
Guess the Number Game Students learn game concepts, the characteristics and functions of a potentiometer as well as programming variables, and then put that knowledge to use by creating a game.
Temperature laboratory Students learn about temperature, to recognize common thermometers and temperature sensors and to make temperature gauges.
Smart Cooling Machine Students learn about Chinese tea culture, the boiling point of water and the melting point of ice, and utilize a variety of programming software.
Smart Barrier Gate Students learn to recognize common barriers and the steering gear, how to install and debug it, and the corresponding control program.
Crosswalk Safety System Intended to educate students about the importance of traffic safety and urge them to obey traffic rules by simulating traffic lights for case production and programming tasks.




Related resources