Makeblock Education strives to deliver solutions that foster a growth mindset in the next generation of problem solvers by developing 21st century skills in students.
The Makeblock Journey
Screen-free programming introduces the youngest of students to the world of programming through device-free coding cards and themed maps. Students immerse themselves into programming creating algorithms, step-by-step instructions to solve given tasks, and focus on the specific sequence the instructions are required to be in.
Throughout their learning tasks, students are developing their problem-solving skills and computational thinking skills.
Early Childhood Education builds the foundation for lifelong learning, well-being, and preparation for elementary school education. It focuses on the social, emotional, cognitive, and physical development needs of young students.
Social emotional development is one of the key development points for the early years. Positive experiences in their interactions plays a big role in healthy social and emotional development.
Early Learning with Makeblock Education utilizes the basic application of coding through play to develop curiosity, imagination, cognitive abilities, as well as promoting social and emotional development. Lessons allow for the exploration of the topic in a collaborative and communicative environment.
The Makeblock Education design process is utilized to allow students to Understand, Explore, and Visualize. This process allows all students the ability to access and fully engage with age appropriate curriculum expectations.
Makeblock Education Early Learning Solution
Age range: 4 – 7 years old
Developmental Benefits: Multimodal literacy, Initiative & self direction, Problem solving skills, Collaboration
mTiny is an early education robot with a Tap Pen Controller bringing computer programming into students’s real life, using coding cards and various themed map blocks to guide the child in exploring, perceiving, and creating through highly interactive, stimulating, and fun games.
Makeblock Education strives to deliver solutions that foster a growth mindset in the next generation of problem solvers by developing 21st century skills in students. The education solutions for early learning and elementary are ready to program right out of the box, ideal for the first steps into learning how to code, and very easy to build and create with.
The standards aligned curriculum offers an extensive range of lesson plans accompanying our software and hardware solutions. Designed for STEAM education and starting your programming journey, the curriculum challenges students of varying educational levels to be creative and hands-on.
Learn More about mTiny Discover
Early Learning Curriculum with Eduscape
All three units of the mTiny Discover curriculum were written and designed by Eduscape, one of our curriculum partners.
Through their work, educators can use pedagogical best practices in order to create a meaningful and authentic learning experience with coding and robotics, while also including SEL experiences.
Eduscape is a social innovation company that develops and delivers exemplary professional learning solutions to the education market. The organization is composed almost entirely of former educators who average 10 years of classroom teaching experience.
Unit 1 - Exploring Community with mTiny Discover
Students explore the concept of community with mTiny Discover. As they progress through the 5 lessons, they work on building their understanding of community and coding through a variety of real life contexts.
Unit 2 - Discovering my Role with mTiny Discover
Students explore their role in the community with mTiny Discover. They unpack the concept of roles and responsibilities at home and examples of how to help Our Common Home. Along the way, students discover simple algorithms and look at sequences and loops.
Unit 3 - Making my mark with mTiny Discover
Students explore how they might make their mark with mTiny Discover. They combine all they have learned about computational thinking skills, strategies, the Engineering Design Process, coding, and more in order to create a board game that can be used to teach others how to take care of Our Common Home. Students integrate mTiny Discover into the board game using the coding cards and a self-designed map.
MakeX Spark – Competition Time
Age bracket 4 – 6
MakeX challenges contestants to plan optimal routes in accordance to the scene on the map, perform basic calculations and use screen-free programming to complete the challenges. MakeX provides engaging tasks with a low entry threshold, to improve children’s screen-free programming skills, basic mathematical logic and spatial awareness. Contestants are guided to improve their programming and problem-solving abilities and comprehensively examine their learning results.