Parts:

Cases:

 

The Education Kit can teach for 16 lessons in 4 themes:

Ⅰ Colorful World:1.Dance Party 2.Emergency Rescue 3.Penguin Spy 4.Fabulous Frog

Ⅱ Tech Life:1.Autopilot Technology 2.Energy-saving Life 3.Measurement Engineer 4.Clever Lamp

Ⅲ Family Games:1.Electronic Pet 2.Lucky Wheel 3.Volume Racing 4.Guess the Number Game

Ⅳ Smart Applications:1.Temperature Laboratory 2.Smart Cooling Machine 3.Smart Barrier Gate 4.Crosswalk Safety System

 

Curriculum of Robot Science:

Serial No. Topics Session Teaching Objectives
Lesson 1 Dance party 2 classes/90 min Students get an overall picture of the basic operations of mBlock graphic programming software and recognize the main components of mBot.
Lesson 2 Emergency rescue 2 classes/90 min Students get a preliminary understanding of the application principle of the buzzer electronic module, imitating a real-life ambulance, and how to modify and accomplish the programming task independently.
Lesson 3 Penguin Spy 2 classes/90 min Students are encouraged to delve into preserving nature and the earth by exploring the survival conditions of penguins, simulating penguins and making robot penguins.
Lesson 4 Fabulous Frog 2 classes/90 min Students learn about the frog’s living environment and growth process, and make robot frogs, to complete the programming tasks.
Lesson 5 Autopilot Technology 2 classes/90 min Students get a basic understanding of the concept of autopilot, recognizing ultrasonic sensors, and the branch structure in programming.
Lesson 6 Energy-saving Life 2 classes/90 min By understanding the production process of a thermal power generator, students become aware of the importance of energy-efficient living and how to use ultrasonic sensors to accomplish programming tasks.
Lesson 7 Measurement Engineer 2 classes/90 min By actually measuring, students further their understanding of the tools’ role in people’s daily work and practice their teamwork ability.
Lesson 8 Clever Lamp 2 classes/90 min Students gain an understanding of the concept of intelligent life, recognizing the three primary colors of light, and learning to use voice sensors to make small voice-activated desk lamps.
Lesson 9 Electronic Pet 2 classes/90 min Students grasp the definition of pets to separate pets from non-pets, and learn about the LED lattice screen and its applications, and then create artworks.
Lesson 10 Lucky Wheel 2 classes/90 min Students learn the concept of random numbers, how to design and create works independently, designing games, and begin to realize that learning programming  is also very interesting.
Lesson 11 Volume Racing 2 classes/90 min Students discover the three major motions in the world, explore the secrets of voice grading, and make racers according to volume characteristics in order to compete in sprint racing.
Lesson 12 Guess the Number Game 2 classes/90 min Students learn game concepts, the characteristics and functions of a potentiometer as well as programming variables, and then put that knowledge to use by creating a game.
Lesson 13 Temperature laboratory 2 classes/90 min Students learn about temperature, to recognize common thermometers and temperature sensors and to make temperature gauges.
Lesson 14 Smart Cooling Machine 2 classes/90 min Students learn about Chinese tea culture, the boiling point of water and the melting point of ice, and utilize a variety of programming software.
Lesson 15 Smart Barrier Gate 2 classes/90 min Students learn to recognize common barriers and the steering gear, how to install and debug it, and the corresponding control program.
Lesson 16 Crosswalk Safety System 2 classes/90 min Intended to educate students about the importance of traffic safety and urge them to obey traffic rules by simulating traffic lights for case production and programming tasks.

 

Curriculum(Building Instructions, Program, Teaching Guides)
I.Colorful World

Others
Introduction
mBot Quick-Start-Guide (Some courses may use mBot)
mBot Building-Manual (Some courses may use mBot)

 

For more information on courses, please contact overseas@makeblock.com to purchase the courses.