Introducing Makeblock mTiny
Early Childhood Education Robot
mTiny is an early childhood educational robot aimed at young for children growing up in the digital age. Its Tap Pen Controller, in combination with the robot, mTiny, is a coding tool that exercises children’s logical thinking and problem-solving abilities. It brings computer programming to life in a playful way. into children’s real life, Using coding cards and various themed map blocks mTiny guides children to guide the child in exploring, perceiving, and creating through highly interactive, stimulating, and fun games. The continuously updated mTiny toolkit also fosters cross-curricular links, igniting children’s interest in learning in other subjects, and keepings them inspired.
A scientific approach to early childhood education
Gardner’s multiple intelligence theory underpins the pedagogy behind mTiny. mTiny provides a multi-sensory experience for children to engage in problem solving processes and computational thinking.
Courses and Curriculum
Developing Early Literacy and Numeracy through Tangible Programming has been developed for Makeblock’s first screen-free robot, mTiny. This curriculum guide has been designed to help educators learn, plan, and implement joyful robotics activities in early years settings. This guide is suitable for educators with or without experience of programming or computer science. It is adaptable, flexible, and easy to use. The guide not only explains some of the basic programming concepts but also offers example learning activities to facilitate your learning and teaching.
Fostering computational thinking through play based learning
Tap and read coding cards – mTiny receives instructions and starts moving – mTiny identifies and responds to the interactive map. The innovative tap-to-code interaction system and interesting storybook drive kids’ interest in learning.
Cross-curricular content shapes divergent thinking
Fun games and playful interactions spark children’s interest in coding, music, etc., and hehelp them solve practical problems through a cross-curricular approach to develop divergent thinking. Lays the foundations for children to easily understand block-based programming.
Physical programming designed based on the developmental characteristics of children aged 4-6. Break the limit of traditional Coding classroom with computers.